Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.3 recruitment of unique texturesrecruitment of animation;3x attack1x Death1x hit5x idle1x Left Walking1x rage1x Right Walking3x run5x Walking1x Walk_Back2x TransitionRigged: (Yes)Animated: (Yes)Number of Animations: 25Vertex counts of characters: 19800Number of Materials: 3Number of Textures: 12Texture Resolutions: (bodi x4096)