【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Auto-Targeting, Distance-based, camera-aware & visibility-filtered targeting for dynamic Melee interactions in Game Creator's Melee 2 ModuleElevate your gameplay experience with the Advanced Targeting Module for Game Creator 2! This set of Game Creator 2 Instructions and Conditions enables your game characters to interact intelligently with the environment and other entities based on distance, visibility, and camera view. You don't want to target Enemies behind walls or outside of the Camera Frustum? Then this is your solution. Whether it's close-quarter combat, stealth mechanics, or strategic positioning, this module delivers precision and flexibility in-game targeting.Key Features:Precision Targeting: Allows characters to target entities based on specific distances, ensuring precise interactions.Camera-Aware Logic: Seamlessly integrates with the camera's view frustum, enabling characters to target only entities in view.Visibility Filters: Filtering allows characters to target entities that aren't obscured by objects with specific tags (e.g., walls).Flexibility & Customization: Easily customizable parameters like distance, camera, and tag, giving developers fine-grained control over targeting behavior.Plug & Play: Designed for Game Creator 2, ensuring effortless integration into your existing projects.Optimized Performance: Scripts are designed with performance in mind, ensuring that your gameplay remains smooth.Auto-Targeting: Automatically target enemies based on the player's look direction. Specify tags, line of sight, distance, etc.Use Cases:Action/Adventure Games: Improve combat dynamics by allowing characters to auto-target the closest or farthest enemies within view.Stealth Games: Ensure that characters only target visible entities, enhancing stealth mechanics.Strategy Games: Precisely control which units your characters interact with based on proximity and visibility.Horror Games: Create tense moments by making entities visible only when within the camera's direct line of sight.What's Inside the Pack:InstructionCharacterTargetsClosestWithinDistance: Targets the closest object within a specified distance.InstructionCharacterTargetsClosestWithinDistanceAndCameraFrustum: Targets the closest object both within a distance and the camera's view.InstructionCharacterTargetsFarthest: Targets the farthest object within a set distance.InstructionCharacterTargetsFarthestWithinCameraFrustum: Targets the farthest entity within the camera's perspective.InstructionCharacterTargetsVisibleClosestWithinDistanceAndCameraFrustum: Targets the closest unobscured entity based on distance and camera view.InstructionCharacterTargetsVisibleFarthestWithinCameraFrustum: Targets the farthest unobscured entity based on distance and camera view.ConditionTagIsSeenByCamera: Filter GameObjects with tag within Camera FrustumAuto-Targeting Instruction
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