Procedurally Propagating Paths is a tool to create procedural particle effects or instantiate objects procedurally. It generates paths that propagate radially on the colliders of the scene.The goal of this tool is to create paths that are propagated through the colliders of a scene, and to use these paths to either create visual effects or spawn objects.Documentation and more detailsGithub repositoryGenerate paths that propagates on the physical colliders of the scenePossibility to choose which Layer the paths propagates onWorks will all available 3D collidersIndependant of the render pipelinePaths are customizable in very different waysThe package is easily extendable for your own purposesUse both the paths and the anchor points defining them to create cool visual effectsUse them to instantiate objects in an organic way