Addresses
Tiny Goose
$0.0
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Date |
Price |
---|---|
日時 |
価格($) |
11/21(2023) |
0.0 |
11/26(2024) |
0.0 |
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Want to use Addressables from scripts, but find yourself using "magic strings" everywhere? You need Addresses!Addresses is a small set of scripts that allow you to easily load assets asynchronously using Unity's Addressables system, without needing to hardcode strings everywhere.Instead of loading "P_MyCoolestPrefab", load Addresses.Prefabs.Coolest. Or Addresses.Gameplay.Cool. Or whatever you want to call it.Load assets without using "magic strings"No need to remember the names of Addressable keys - your IDE auto-completes them.Move/rename assets? Your IDE gives you a compiler error rather than subtly failing to load "P_OldName" at runtime!Not using an Addressable? Your IDE shows the field as unused so you know it's safe to delete!No extra code to write - the existing Addressables API can be used in exactly the same way, and the glue code is generated in seconds (usually under a second!)