
A high performance system that helps you create, manage & centralize all of the triggers in your scene in one component. The triggers can be physics triggers, distance or bool activation.WHAT IS TRIGGER MANAGER?This asset lets you create and manage all your scene triggers from one place. Whether physics, distance, or bool-based, you can easily add, enable and fire events on enter or exit, all within a high-performance system.Documentation | Discord | Publisher PageGET IN A BUNDLEThis asset is part of the Mega Tools Collection. Get 5 different assets while saving money.WHY USE TRIGGER MANAGER?Trigger Manager centralizes events in one script, calling them through your chosen custom triggers without needing separate colliders or scripts. Triggers can also track transforms for doors, jump scares, cutscenes, and more.RENDERING PIPELINEAs this asset doesn't rely on any rendering pipeline it works on all and any pipeline (built-in, URP & HDRP)SCENE VIEW & INSPECTORWork will be a breeze throughout the easy & detailed inspector populated with tooltips as well as being able to position and view all triggers in the scene view directly. You can even snap a trigger to a transform position.APIsThe system offers APIs to help you add and retrieve all trigger types very easily in order to tweak any parameter or change it's activity or even to remove it completely.HIGH PERFORMANCEAdd as many triggers as you need without performance issues, the system spreads checks across frames for smooth running, with all options adjustable in the settings.PACKAGEThe package comes with the source code, a documentation with video tutorials and 3 demos for each, the built-in pipeline and URP. Each demo shows you the different trigger type.Leave your feedback and tell us what you think. We really appreciate it.If you have any questions, need support or have technical issues (bugs), please email me or use the discord server.Best of luck!