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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Thorbrad Ironbeard has finally opened his gates to his mountains to allow you to take part in building your stylized dwarven environments!All models are compatible with Built-in as well, however, the shadergraph shaders will not work for water and fire. To use the product with built-in, you will need to import the package into a project using built-in and convert the materials from the URP shaders to Standard shaders by using the dropdown box on the material and choosing a standard Lit shader.This pack features assets to help you build your mountain dwarven village with surrounding areas. We aren't limiting this pack to just a village. You can use the trees, rocks, terrain textures, foliage, and more to build a stylized fantasy dwarven zone set in the mountain regions of your world, before you get to the icy northern parts of your continent.This asset pack zone is the last bastion of safety and warmth before the snow and ice take hold of your adventurer.Listed below is what's included in this pack:7 Tree prefabs (6 pine and 1 oak - play with scale and rotation to create your unique environment)Grass (mesh for terrain painting)FlowerBushBackground mountain (scale it however you choose to give your scene depth past the terrain)6 buildings (2x houses, 1 tavern, 1 treasure warehouse, 1 watchtower, 1 furnace/forge)1 background tower (scale and rotate it to create variation, see the screenshots)1 brazierCoin pileGemstoneGold barGold bar stack1 dwarven statue (It's a good size!)1 Dwarven Gate1 Dwarven pillar flag/tapestry1 log1 mine entrance (NOT a full mine, but will be coming in the future as an addon)3 large rocks (able to be scaled to suit your needs, and then made into a prefab)1 30x80 water plane with water shader (you can create planes of whateve size you need and just add the water shader material to it to create more water sizes) (Shadergraph)Fire shader and particle system using the shader made into a prefab (Shadergraph)...more to come when I get a good set of base packs down for people to start creating numerous fantasy environmentsMy asset packs work well with popular stylized character and creature packs available on the asset store------------------------------------------------------------------Demo scene included. Pack is not modular in regard to making your own buildings.All textures are 2k, except the grass, flower, tall flower plant, and bush. You can set the texture sizes to 1k or lower if you choose.That's really about it! I take a lot of pride in my environments that I create, and work hard to make assets that are both visually appealing in the stylized genre (WoWesque), and usable as well to keep your framerate at a decent level. I've optimized the assets while modeling and texturing but used enough materials to keep the visual quality up as well.During testing, framerates were steady between 260-280 frames per second with the highest URP settings, max distance on details, and maximum shadows.As usual, thank you for looking and if you have any questions, please feel free to email me at the email listed on my unity asset store page. If you purchase and like the asset pack, feel free to leave me a review as well! Your support allows me to spend the time needed to create more environments!-------------------------------------------------------------------Please note that if you purchase the asset pack, and after saving your scene if the textures on the models go white, go to the materials and set the emissive to black. For some reason Unity sets the emissive to white when you save your scene for the first time after import. Once you manually set the emissive to black on the affected materials, it shouldn't do it again.Music: Adventure (Metal Version) by Alexander Nakarada (www.creatorchords.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/2k textures (except small foliage)Made using URP (Built-in will work but the shadergraph shaders will not work in Built-in)35 prefabs to build withLow poly models with baked normals etc... (all models stay below 3k tris during modeling)All textures are PBR textures (BaseColor, Normal, Roughness, Metallic, and Emissive where applicable)Hand-painted detailing on texturesTerrain textures including dirt, grass, mountain stone, path, and sand2 animations for the 2 chains on one of the houses. More animations coming soon for the dwarven gate lanterns and the tavern "Ale" sign to swing.
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