【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
BindingSystem is a powerful and highly optimized tool which allows serialized values to be connected to any property in Unity, with converters, modifiers, and easy inline setup.BindingSystem - Simplify Unity Value BindingThe BindingSystem is a powerful tool designed to streamline the process of binding serialized values in the Unity Inspector with any available property from any Unity object. With this versatile tool, developers can easily establish dynamic connections between different parts of their projects without needing to code those connections manually. This approach allows for greater code modularization and increased testability of components.Unlike other solutions, this tool doesn't require additional components and can bind per property, even deeply nested ones with ease.Key FeaturesBind anything: This tool can be used to bind anything: text files directly to text fields, sliders to doors, mouse position to player movement, object acceleration to image tint color, and more...Powerful Bind Class: At the core of the BindingSystem is the Bind class, which encapsulates the T type with advanced binding mechanisms. This feature allows developers to create complex, multi-layered connections with ease.Converters and Modifiers: Extend the system's functionality using converters to transform one type into another and modifiers to manipulate bound values before retrieval or assignment.Multi-Bind: Bind multiple sources to a single field, or vice-versa. Make a player move by moving a slider, pressing a joystick or moving a rigid body in 3D space, the immagination is the limit.Drawer and Setup: The custom-built searchable dropdown menu makes setting up bindings in the Inspector quick and efficient.Troubleshooting and Live Debug: Visualize and handle errors efficiently with error visualization features. The Live Debug functionality allows real-time inspection of value phases, converters, and modifiers during runtime. Additionally, values from sources can be previewed during edit time to improve binding process.Performance First: The BindingSystem offers excellent performance without sacrificing flexibility. Fine-tune optimization options to balance memory usage and speed.Automatic Serialized Values Conversion: The system will assist with bind types transition in existing projects by automatically reserializing transformed fields.Settings and Customization: Tailor the BindingSystem to your specific needs with settings that control visibility of implicit converters, incompatible modifiers, and more.Demo Scene and Documentation: A comprehensive demo scene and well-structured documentation guide developers through the usage and extension of the BindingSystem.Odin Inspector support: This tool supports draws from Odin Inspector and can even forward Odin's attributes to inner values.Check out the documentation for more details and the reasons why you might need this asset.For additional info on how to migrate to bind types in existing projects, please visit the documentation.
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