【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
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※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
TilemapExtended expands on Unity Tilemaps by providing cell data storage and grid methods.Documentation | Quickstart | RoadmapEasily prototype and build projects based on Unity Grid and Tilemaps:Want to know which objects are currently on which tile?Want to apply a movement multiplier when crossing certain terrain?Want to know if there are enemy units on neighbouring tiles?Want to know how far a certain movement range will get you?Implementing data, access and functionality for all these problems is really time consuming.TilemapExtended helps you focus your effort on what really matters by making data cell storage and grid functionality, like finding neighbours or paths, really easy. FlexibleTilemapExtended is easy to integrate and doesn't force a workflow on you unlike bigger frameworks. It's just a tool to support you with specific time consuming tasks.ModularScripts are structured to be as independent as possible. Only interested in grid methods without saving data? Just use the static GridUtility classes and implement your own data store.Easy to useAuto-detect Grids and Tilemaps. TilemapExtended looks through different Tilemap layers and detects the correct grid type automatically - different grids, same methods.Saving data as scriptable object instances lets you keep an overview and edit data for many Tiles quickly through the inspector.Its highly suggested to have a look at the documentation - read a tutorial or see if the methods you need are included. Any questions left? Any issues?I'm happy to help you out - just get in contact :)Create and link custom data to any Unity Tile with an editor scriptEasliy edit data in the inspectorAccess and modify data individually at runtimeGrid methods like neighbours, distances, etc.Supports 2D rectangular and hexagonal gridsBasic pathfinding with A*Performant for up to thousands of tilesThorough documentation with tutorials and roadmap/updates
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