Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.3 recruitment of unique texturesrecruitment of animation:5x attack4x flight attack2x flight idle2x flight move1x flight move beack1x flight move left1x flight move right1x Impact3x idle1x Left Walking1x Right Walking1x run1x Walking1x Walk_BackRigged: (Yes)Rigged to humanoid skeleton: (Yes)Animated: (Yes)Number of Animations: 25Vertex counts of characters: bodi & armor 17120, 1x sword 2909Number of Materials: 7Number of Textures: 24Texture Resolutions: (bodi x4096, armor x4096, hair x2048)