Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion. 3 recruitment of unique texturesrecruitment of animation;3x attack2x Death2x hit2x idle2x rage1x Left_Walking1x Right_Walking1x run1x Walk_Back1x WalkingRigged: (Yes)Rigged to humanoid skeleton: (Yes)Animated: (Yes)Number of Animations: 16Number of characters: 1Vertex counts of characters: 14276Number of Materials and Material Instances: 3/3Number of Textures: 11Texture Resolutions: (bodi x4096)