Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion. in project 3 recruitment of unique texturesrecruitment of animation;4x attack1x Death1x hit2x idle1x Left Walking1x rage1x Right Walking1x run3x Walking1x Walk_BackRigged: (Yes)Rigged to humanoid skeleton: (Yes)Animated: (Yes)Number of Animations: 16Number of characters: 1Vertex counts of characters: 18344Number of Materials: 3Number of Textures: 13Texture Resolutions: (bodi x 4096)