Unlimited QHD Texture Pack - Stone
Codeasync
$5.49
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
10/16(2023) |
98.89 |
10/16(2023) |
49.45 |
10/20(2023) |
49.45 |
10/30(2023) |
98.89 |
12/15(2023) |
5.49 |
12/27(2023) |
0.0 |
01/30(2024) |
5.49 |
11/27(2024) |
5.49 |
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Get ready to enhance your scenes with 136 high-quality stone textures! Choose from 8 material categories optimized for various surface types.Our textures are not only visually appealing but also high-quality and optimized for real-time rendering, making them ideal for use in video games and other interactive applications. With a resolution of up to 2K- 4K, our textures offer exceptional detail and are suitable for use in high-end projects. Additionally, we have carefully curated our collection to ensure that each texture is unique and of the highest quality.We understand that every project is different, and that's why we offer custom solutions tailored to meet your specific needs. We work closely with our clients to understand their vision and provide them with the right textures that perfectly complement their project. Our team of experts is always on hand to offer guidance and support, ensuring that you get the most out of our stone texture collection.In conclusion, our collection of 136 stone textures is a must-have for anyone involved in design, architecture, or game development. With our diverse range of materials and high-quality textures, you're sure to find the perfect texture for your project. Contact us today to learn more about our stone texture collection and how we can help take your project to the next level.Follow us for updates and news:Email | WebSiteBuild Report:Textures 8.3 mb Shaders 113.0 kb Other Assets 847.6 kb Scripts 152.7 kb File headers 37.9 kb Total User Assets 9.4 mb Complete build size 20.9 mb--------------------------------------------The "color_map" texture in a material is the primary color map that gives the object its base color. It is usually a diffuse texture with no glossiness or specular highlights.The "normal_map_opengl" texture is a grayscale image that simulates the bumps and grooves on the surface of an object. This texture is used to create a more detailed and realistic look by affecting the way light reflects off of the surface.The "ao_map" texture is used to simulate shadows and darken areas that would typically be in shadow. It adds depth to the texture and helps create more contrast in the material.The "roughness_map" texture is used to control the metallic properties of an object, including the level of reflectivity, specular highlights, and glossiness.The "displacement_map" texture simulates depth and displacement in the texture. It is used to create the illusion of depth by making parts of the texture appear to be closer or further away from the viewer.The "render_map" texture is a secondary color map that adds additional detail and variation to the object's surface. It can be used to create patterns, scratches, and other imperfections.