SVGTOGO is a tool to enhance Unity's built in SVG importer.Welcome to SVGTOGOSVGTOGO was envisioned to be helpful for 2D CAD engineers who need control of large drawings as well as graphic designers that need a way to take art into their designs. SVGTOGO retains physical size and meta data for alignment to real world object in AR/VR. SVGTOGO can open a new world for interactive AR/VR, AI, data modeling, BI, charting and reporting.SVGTOGO simplifies the SVG import process so more people can enjoy the ease of use and flexibility of their own SVG's within Unity.* Benefits of SVGTOGO:** SVGTOGO imports SVG's as game objects that are positioned to reconstruct a representation of the original SVG file** SVGTOGO provides a Runtime API and Editor Mode Menu options** SVGTOGO game objects can represent a Mesh, SVG (Sprite/Texture/etc.)** SVGTOGO game objects can maintain layer and order** SVGTOGO works around the 65536 vertices limit** SVGTOGO rescales SVG to physical size using DPI** SVGTOGO game objects have a meta data component that contains either none, all, or a specific SVG Attribute(s) for each converted element** SVGTOGO META component can be used to reference Pass thru information from tag and SVG XML Attribute tags (for example: partnumber, SKU, etc.)** SVGTOGO game objects can be isolated to Group or Layer** SVGTOGO game objects can be individually moved and scaled to allow "Exploded View" or Animations** SVGTOGO works with SVG output from:*** Inkscape*** Adobe*** Many more* SVGTOGO's menu is located in the Assets menu *## SVGTOGO RequirementsSVGTOGO requires The Vector Graphics package provided by Unity. (com.unity.vectorgraphics copyright © 2020 Unity Technologies ApS)The Unity Vector Graphics package importer follows a subset of the [SVG 1.1 specification](https://www.w3.org/TR/SVG11/)The current SVG reference is located at https://developer.mozilla.org/en-US/docs/Web/SVG* PLEASE reference the com.unity.vectorgraphics manual (https://docs.unity3d.com/Packages/com.unity.vectorgraphics@2.0/manual/index.html)Please Note:* Unity version 2019.4 or later is required to use SVGTOGO* Not all elements/attributes are valid in the Unity Vector Graphics and some may be enhanced or ignored by SVGTOGO** This includes, but is not limited to: Text, CSS, JavaScript and primitives. Please see below.* SVG's are 2D and the resulting game objects will be 2D even in a 3D render* Individual SVG are limited to 65536 vertices* SVG elements when converted to Unity game objects can become very large in memory!* SVG's with larger Paths and Textures need more memory, disk space and processing power!* SVGTOGO cannot guarantee Unity or your environment is able to handle larger SVG* MDN samples based on https://developer.mozilla.org/en-US/docs/Web/SVG