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URP FSR PRESETS is a powerful tool that implements AMD's recommended FSR presets and Sharpness for you to unlock up to 2x FPS with a simple API or Editor click!Elevate your games with URP FSR PRESETS – your gateway to a substantial PERFORMANCE boost using AMD's FidelityFX Super Resolution.This tool seamlessly enhances frame rates by converting lower resolution frames into visually compelling high resolution. Whether you're aiming for smoother gameplay or power efficiency by capping frame rates at 30 or 60, URP FSR PRESETS gives you the performance edge.Achieve this with just two lines of code or a few clicks in the Unity Editor. The presets, including the new NativeAA in Update 1.1.0, cater to your specific performance needs:1- NativeAA (New in Update 1.1.0)2- Ultra Quality3- Quality4- Balanced5- PerformanceURP FSR Presets – where performance begins with simplicity.Each preset configures the internal resolution of the game and the MSAA value before it gets fed to Unity's FSR algorithm to upscale it to native resolution.Alongside the 5 presets this tool also implements a simple way to control FSR Sharpness value with 2 simple lines of code.To assist developers in testing, we included a convenient HUD that displays the current FSR Preset, Sharpness value, and FPS.CREDIT:The scene used to showcase the 4 FSR Presets and bonus scene is made with Synty’s Western Frontier pack.The scene used to showcase the new and 5th FSR Preset (Native AA) is a tweaked version of Aquarius Fantasy Series: High Elves.The values of the presets implemented in this tool are recommended by AMD, we are exposing each preset as an instance of a scriptable object if you want to control the values yourself, but AMD highly recommends keeping their own values which are as follows:1- Ultra Quality (77% internal resolution, 8x MSAA)2- Quality (67% internal resolution, 8x MSAA)3- Balanced (59% internal resolution, 8x MSAA)4- Performance (50% internal resolution, 8x MSAA)New Preset (NativeAA)Update 1.1.0 added a new and 5th Preset called NativeAA (Native Anti-Aliasing), contrary to the 4 main presets (Ultra Quality, Quality, Balanced, Performance), the new NativeAA ’s purpose is to improve visual quality over native rendering and therefore performance could be slightly lower in this instance. It’s best used when the game is running above the framerate target to make it look even better without harming the experience. NativeAA renders the game at 99% render scale, and 2x MSAA, and applied a Sharpening pass.Note: This tool is not an implementation of AMD FSR 1.0, Unity already did that in URP 14.0.7, this tool implements the presets of FSR 1.0 alongside a simple HUD that displays the current preset and Sharpness and FPS to help devs enable FSR on the fly and test the quality/performance gains...IMPORTANT NOTES:“FSRManager” is a singleton class set to persist across scenes, meaning your FSR settings will carry on as you load another scene, this enables consistency and the option to put your settings in a Main Menu scene without having to worry about reapplying them in the game scene/scenes.“FSRManager” employs OnValidate(), meaning you can change FSR presets and Sharpness in Edit mode as well and they’ll be applied to the game view.The HUD that comes with this tool can also be enabled in Edit mode, it’ll report the current FSR preset and Sharpness, but won’t report FPS unless you’re in Play mode.Need to install TextMeshPro for the UI Settings showcase to work.
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