Forest Units Pack 3
PixelArt Studio
$38.50
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
10/06(2023) |
38.5 |
10/06(2023) |
19.25 |
10/20(2023) |
38.5 |
11/27(2024) |
38.5 |
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★ Ready for use in your game ★
Total 15 different charactersUnity 2019+★ CHARACTERS ★Dragon (18 animations)ElvenArcher (17 animations)Dwarf (10 animations)HobbitRogue (8 animations)Treant (8 animations)See animations list in Technical details section belowEach character have 3 different grade versions.Total 15 different characters.★ANIMATIONS★Each animation contains 8 directions (using BlendTrees).You can easily control directions using parameters "Horizontal", "Vertical" in AnimatorController.Demo scene shows you how to control characters rotationAnimation events, like 'Hit', 'Shoot' setuped for attack animations.Each loop animation has parameter to control loop duration.★TEXTURES★Each spritesheet is Power of Two size. Avarage character size is 50x70 - 150x180, avarage spriteSheet size is 512x512.Each character have normalMap for each spritesheet, if you don't use them - just delete normalMap textures to reduce package size. (NormalMaps setuped in SpriteEditor in SecondayTextures for each texture)★SHADOWS★Spritesheets contains no shadows, shadows added as separate sprites.★DEMO★Demo scene contains example how to control character rotation, loop parameters.Watch the video to get a detailed view of characters and animations.★Refund policy★- We don't accept refund requests as the Asset Store can't guarantee that asset access will be cancelled and the asset copy will be deleted from user device.Animations list:Dragon:1. Death2. DeathHitTheGround3. Fly4. FlyGetHit5. FlyStationary6. FlyStationaryGetHit7. FlyStationaryGetHitToFalling8. FlyStationarySpitFireBall9. FlyStationarySpreadFire10. FlyStationaryToLanding11. GetHit12. GlideGetHitToFalling13. Idle14. Run15. SpitFireBall16. SpreadFire17. TakeOff18. WalkDwarf:1. Attack2. Attack23. Attack34. Death5. GetHit6. Idle7. Idle28. Run9. Walk10. Walk2ElvenArcher:1. Death2. GetHit3. GetHitAiming4. GetHitNotAiming5. Idle6. IdleAiming7. IdleAimingToIdleNotAiming8. IdleNotAiming9. IdleNotAimingToIdle10. IdleNotAimingToIdleAiming11. IdleToIdleAiming12. Run13. ShootToIdle14. ShootToIdleAiming15. Walk16. WalkAiming17. WalkNotAimingHobbitRogue:1. Attack2. Attack23. Attack34. Death5. GetHit6. Idle7. Run8. WalkTreant:1. Attack2. Attack23. Attack34. Death5. GetHit6. GetHit27. Idle8. Walk