Mapped Areas allows you to easily define areas, volumes actually, of your scene and use one or more 2d images to trigger action, access data and any other use it can come to your mind.Mapped Areas allows you to easily define areas, volumes actually, of your scene and use one or more 2d images to trigger actions, access data and any other use it can come to your mind.A simple worflow allows you to define areas in your scene, export screenshot of them with one click and easily paint over them in your image editor of choice, once back in unity you will be able to easily access the data correctly mapped over your scene.Check this introductory video and sort of tutorial to get a better idea of the asset, its workflow and if it can be useful to you : https://youtu.be/Nlm1hqFA1ZgCheck out SoundMaps based on this asset (which includes the full version of Mapped Areas) allowing you to easily configure complex soundscapes in a completely new, easier and more realistic way ! https://assetstore.unity.com/packages/slug/109146- Easy creation and defination of mapped volumes within your scene- "Areas / Volumes" are higly flexible with resolution in all axis completely dependant on your choices and needs.- Easy and accessible code to integrate in any use of yours- Map based trigger implementation, useful in your project and good example of one of the many ways the asset can be adapted to your needs.