This asset is a “trial package” for a spatial audio processing engine for earphones and headphones, i.e. Binauralizer. You can play and evaluate sounds under Unity editor environment.【NEW Release】:November. 2025・Added compatibility with Unity 6.・Added support for XCFramework (iOS).・Changed the input system for sample scene from Input Manager to Input System.(and minor bug fixes)【What's Sound xR Core?】Sound xR Core is a spatial audio solution for earphones/headphones, i.e. binauralizer. It has been developed based on Yamaha's ViReal™ total solution technology for immersive sound.※Sound xR® is a trademark or registered trademark of Yamaha Corporation.Official Website:https://cloud-solutions.yamaha.com/soundxr/【About this package】「Sound xR Core for Windows: Trial Ver.」(a spatial audio processing engine for earphones and headphones, i.e. binauralizer)【Contents】Sound xR Core for Windows: Trial Ver. (hereinafter referred to as "This package") enables you to design an interactive and high-quality sound image localization and sound space in the application area of xReality, which is a generic term for VR/AR/MR/SR. "This package" can be used with ordinary earphones or headphones to create a 360° three-dimensional representation of sound in all directions. "This package" provides the Plug-in for planning Windows applications under the Unity environment, in the Unity Package format.【Package Contents】"This package" consists of・plug-in(software, Unity Package format)・README(English・Japanese)<Be noted>The product version for commercial use can build the Windows applications to output the sound.For commercial use, a separate corporate contract is required. If you wish, please contact us from the inquiry form at the following URL.https://cloud-solutions.yamaha.com/soundxr/【License Agreement】This asset is governed by the license agreement at the standard Unity Asset Store EULA.https://cloud-solutions.yamaha.com/soundxr/terms/The main functions of "This package" are as follows.For more information, please refer to "release notes / introductory manual" included in this package.【Operating environment (recommendation)】・Correspondence platform : Windows11 (64 bits)・Operation confirming Unity:Unity 2021, 2022, 6.0・reproduction environment : for headphone / earphone(It is recommended to turn off other spatializers.)【Function】1:BinauralizerThis package can convert audio source to be spatialized.・mono in / stereo out・a sampling frequency : 48 kHz corresponds2:HOA (Hight Order Ambisonics)This package can play an HOA file.・correspond to the 1-5th Ambisonics・the Ambisonic format of B-Format (AmibiX) -- correspondence (file format: wav)・a sampling frequency : 48 kHz corresponds3:Audio source playback area setting functionThis package contains components that control the area in which audio source are played.(This component is provided as a sample)・Place a GameObject in the scene to specify the area where the audio source can be heard.・Add SpatializedSoundArea component to any GameObject that has an AudioSource.SpatializedSoundArea component is located in Sound xR > Efftct > Spatializer > SpatializedSoundArea.・Set the GameObject prepared in step 1 in the Playback Area of the SpatializedSoundArea component.【Notes】After importing the plugin, please configure the following settings in Project Settings > Audio:・System Sample Rate: 48000・Spatializer Plugin: Sound xR CoreWithout these settings, the audio effects of Sound xR Core will not work correctly.【Others】<About HRTF characteristic sets>You can select the HRTF (head-related transfer function) characteristic set used for spatial audio processing from the two types.If you have any questions, please contact us from the inquiry form on the official website of this package.https://cloud-solutions.yamaha.com/soundxr/