【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
3D Auto Importer is an import automation editor process customizable. It organizes your folders, applies textures to materials, adapts shaders and prepare animation components.⏳ Don't waste your time to re-texturing on materials when they were already incorporated into your 3D design software. With this tool you no longer search for the shader adapted to your textures or the one which will have a better rendering for the pipeline. ⏳After settings your preferences and the during the import, the process will :Manage folders names,Store assets,Set the textures resolutions,Set shaders adapted to your render pipeline or your custom shader,Apply textures on the materials.Create an animator controller for your default or idle animation (if you have an humanoid 3D model).Set clips for legacy animationGet a prefab of your(s) 3D model(s) ready to be integrated into the scene.Compatible 3D models : FBX, BLEND, OBJ, DAE.⚠️ CAUTION : At the current version (1.0.0), texture recognition for BLEND files may encounter issues when there are multiple materials. To avoid problems with this type of file it is advisable to have textures containing the name of the material assigned to it. ⚠️If you need support : Discord | Contact• Editor only• Ready to use :Just set your preferences inside a scriptable object. No code required. The process is activated during a 3D model importation.• Friendly interface• Adapt shaders :Material’s shaders are converted for your current render pipeline (Built-In, URP,HDRP). If you set a custom shader it will apply on materials directly.• Adapt textures resolutions :With your importation preferences, each texture can have a new resolution according to the type (Albedo, Normal, Metallic, etc…).• Textures set on materials :Textures found their materials by multiples factors :--> Retrieve the material and their textures names inside the model,--> With common names or common substring names (material name, texture name and model name),--> By type (Albedo, Normal, Metallic, etc…).• Optimize textures :For HDRP a Mask Map can be automatically created when the materials are adapted to the render pipeline. This effect optimize the runtime loading resources in your game.• Get a prefab ready :At the end of the process, a prefab will be ready for integration on your scene.• Set up your animation :Detect animation(s) inside the 3D model. For legacy animation it will set an animation component on the prefab. For rigged model an animator controller will set up with the default or idle animation.• Fully documented (English,French)
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © AssetStoreまとめ 割引情報 beta All Rights Reserved.