Light weight tile base map editor. Video TutorialLight Weight - This tool is powered by only one C# file and a shader file. Put them in any place inside the Assets folder and it will work.Easy To Use - You don't need to learn too much. No complex functions. Watch the Video Tutorial then you know how to use it.Paint Everything - Just select prefab(s) in project view to paint it. Use your project view as the palette.No Pollution - The map is saved as common unity-prefab or gameObject in scene. No special data.-------------------Twitter @Mo_EnenE-mail moenen6@gmail.com