【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
Enable dynamic platform interactions, Wall Jumps and Wall Slides in Game Creator 2 with this Platforming Solution! Seamlessly track and move your characters with rotating and moving platforms.Requires Unity 2022.2.x or higherUnity 6 RecommendedRequires Game Creator 2 Version 2.13.43 or higherMastering Complex Challenges: The journey to create platforming solutions, especially for NavMesh Agents, is filled with obstacles, especially in Game Creator 2. This solution not only addresses these intricate challenges but makes them easily manageable for anyone.Simplicity at its Best: Experience the magic of “plug-and-play”. Simply choose the driver (Rigidbody Platforming Controller, NavMesh Platforming Agent or Platforming Character Controller), set the tag for moving objects like platforms, and you're set. Say goodbye to the hassles of setting up platform triggers, managing transform parenting, handling the performance overhead of unnecessary platforming logic, and the challenges of platform-syncing Navmesh Agents or Character Controllers.Dynamic AI Navigation: Let NavMesh Agents and Character Controllers traverse moving and rotating platforms, elevating AI interactions jittery-free.Reliable Character Controller Platforming: Seamlessly handles character movements, especially on rotating platforms, without distortion or shaking.Optimized & Efficient: This solution is not just about precision; it's also a beacon of efficiency compared to a hack like Auto-Sync Transforms, which requires parenting and doesn't work with Navmesh Agents. This Platforming Solution only affects the Character on the Platform and not all physics objects in the scene.If you require assistance, please feel free to send me an email or join my Discord server using the following link: https://discord.gg/MPhMKtSMUZRequires Game Creator 2 Version 2.12.42 or higherMoving and Rotating Platforms: This Module handles platform movement and rotation by storing and updating the platform's position and rotation on each frame. It uses Unity's physics engine to calculate and apply the resultant change to the player's character. Rotations on the X and Z axes are limited by gravity, as the character would fall off the platform at certain angles.Platform Detection: The Character Controller Driver uses Unity's built-in collision detection (via SphereCollider and OnTriggerEnter/OnTriggerExit methods) to identify when the character is standing on a moving or rotating platform while the Navmesh Version of the Driver uses a Raycast.Platform Adaptation: The script calculates and applies changes in position and rotation between frames, considering the platform's movements. This keeps the player in sync with the platform.Performance Optimization: Care has been taken to ensure minimal performance costs, by effectively using Unity's in-built functions and carefully managing resources within the script.Compatibility: The Platforming Solution is compatible with other Game Creator 2 modules
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