UGUI Canvas Blurred Background - Fast translucent UI Blur HDRP, URP, Built-In RP
KAMGAM
$32.99
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09/04(2023) |
32.99 |
09/04(2023) |
16.49 |
09/18(2023) |
32.99 |
02/15(2024) |
16.49 |
02/29(2024) |
32.99 |
11/27(2024) |
32.99 |
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Fast blurred UI for all render pipelines (URP, HDRP and Built-In), 2D and 3D.2D URP Render support is experimental. Only OVERLAY canvases are supported in 2D. More on that in the manual (FAQ).Links: Manual | Forum🐭 This asset is part of the UI Bundle🐭Blurred backgrounds for UGUI / Canvas for all render pipelines (URP, HDRP, Built-In), 2D and 3D. It also supports world, camera and overlay canvases.Nicely blurred see-through UI for everyone.✔️ Super easy to useNo setup or coding required. Add the component and you are done.✔️ Works with ALL render pipelinesBuilt-In, URP and HDRP are supported. 3D and even experimental* 2D support. Supports Unity 6 with Render Graph too!✔️ Works with ALL canvas types (Overlay, World, Camera)*Unity's special 2D URP renderer only supports OVERLAY canvases (details in the manual). "2D URP" means the special 2D renderer by Unity. The default URP renderer supports ALL canvas types just fine.✔️ Works with masking and sprite shapesIt can do most* of what the normal image can do as it extends the normal image component.*Sliced sprites are not supported at the moment. If you want to mask the image based on a sliced sprite I'd recommend putting the blurred image into a mask and use the sliced sprite as the mask image (that will work). The masks in the demo use SPRITE SHAPES for masking, not alpha images. - This is under investigation and may change in a future update.✔️ Performant shaderNo grap pass. It uses a simple 2-pass blur (horizontal, vertical) with very few texture lookups. It operates on a downsampled color buffer taken directly from the camera (command buffer).✔️ Supports Gamma and Linear color space✔️ Enter Play Mode Settings SupportSkip the assembly reload. Fast iteration guaranteed!✔️ Examples includedGo to Kamgam/UGUIBlurredBackground/Examples to open the demo scene.✔️ Settings & DocumentationMultiple quality settings so you can adapt it to your needs. There is a manual with lots of images and explanations.✔️ Full Source Code included!I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️✔️ Supports Unity 2021.3+, 2022, 2023 LTS AND UNITY 6 (yes, Render Graph in URP is supported)It may work with earlier versions too but those are neither tested nor officially supported.⚠️ NO VR Support: I have had reports that it is NOT working on a Quest 2 which leads me to believe it's not working in VR.⚠️ No UI over UI blur by default: However, it's possible if you make your UI a CAMERA-SPACE UI. Please check the manual as there are a lot of caveats with UI-over-UI blur. There are some UI over UI blur demos included🎮 Try before you buyHere are some demos for you to try.Android apk (Built-In)Pc (URP)Pc (URP 2D)Pc (HDRP)Things you should know (read this before you buy)!😲 This is NOT an asset for the new UI Toolkit. If you need UI Toolkit blur then please check out my UI Toolkit Blurred Background asset.⚠️ At the moment there is only one global blur strength setting. This means that all blurred backgrounds will have the same blur strength. The most recent activated image will take precedence. If you need more please let me know. If demand is high enough it may be added.⚠️ UI over UI blur is tricky (not supported by default). Please check the manual for more details.⚠️ It assumes forward rendering. If you are using deferred rendering then it may not work (it's untested on deferred renderers).If you have written your own SRP then please notice this adds a render pass for the "RenderPassEvent.AfterRenderingPostProcessing" for OVLERAY canvases and a "RenderPassEvent.BeforeRenderingTransparents" for WORLD and CAMERA canvases.⚠️ *URP 2D support is experimental, meaning only screen space OVERLAY canvases are supported and even those do not render any Post-Processing effects. Please read the manual for more info on why (it's primarily due to Unity limitations). Hopefully this will change in the future.⚠️ NO VR Support: I have had reports that it is NOT working on a Quest 2 which leads me to believe it's not working in VR.✍️ Usage1) Right-click and choose UI > UI Blurred Backgroun Image.2) Done. No further setup is neeed. It behaves just like any normal image.😎 HINT 1:Use some alpha on the tint in combination with a bright background image to simulate some semi-transparent white glass (instructions in the manual).🧐 HINT 2:Try a low resolution for your highly blurred backgrounds. Doing that you can save some resources. Better spend those fps elsewhere!🤠 HINT 3:If you want to disable the blur for a while then set the strength to 0. This will completely disable the effect.🤓 HINT 4:If you enable "Use Sprite Mesh" then you can use the sprite mesh as a mask (the "heart" in the demo uses this).🤫 HINT 5:The blur is rendered (extracted) once per frame from your already rendered color buffer. This means it has very little overhead and it does not matter how big your blurred UI is. Don't be afraid to go full screen. Additional Hint: It looks extra cool if you animate the blur ;-)☎️ SupportIf you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and Unity version in your request. Thank you.❤️ If you like this asset then maybe you'll like these too:😲 UI Toolkit Blurred BackgroundBasically the same as this, just for UI Toolkit instead of UGUI.✨ UI Inverse maskPunch holes into your UI.✏️ Smart UI SelectionSkip the hierarchy search. What you click is what you select.🔍 UI PreviewGet a preview of your UI Prefabs in the Inspector.⚙ Settings UI GeneratorOne Settings UI + API for all render pipelines.