
Now reduced in price - see note below. MC Terrain auto-generates terrain with overhangs and caves. Players can modify it in play to dig tunnels, build, and explore – no more manual terrain sculpting!The package includes shaders for all render pipelines and an editor menu to switch between them. The menu items are found under "Tools/MCTerrain".For more information check out the included documentation or www.mcterrain.com for tutorial videos and documentation.MC Terrain uses an implementation of the marching cubes algorithm to generate fully interactive 3D terrain from noise. Because the terrain is stored in a 3D array, players can modify it in real-time, raising or lowering the terrain dynamically.Unity Compatibility:Works with Unity 2021.3.0f1 and above, and supports the Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).Endless Procedural Terrain:Terrain is generated in 16x16 chunks, enabling infinite scrolling across a looping 512x512 biome map texture. The map wraps on both axes, enabling seamless and endless exploration.Biome System:Includes an 11-biome system, each with custom terrain textures, vegetation, and scenery setups (grass included by default). This enables the creation of diverse and visually rich environments.Additional Notes:No scenery items are included beyond the grass.The project includes a basic default player capsule. See the included PDF documentation for setup instructions.Full YouTube tutorials are available to walk you through the code and structure.Developer Note:I've reduced the price of this asset, as it's no longer being updated. It still includes a complete marching cubes terrain generator with random maps, biome support, and endless scrolling. There is also full documentation and YouTube videos available to help you understand and modify the code.Great for learning procedural generation or adapting for your own project!FeaturesAll C# code is included for you to build on and play around withFully documentedMarching cubes terrain generationPlayer can raise and lower terrain in playEndless map scrollingEverything procedurally generated from a single seed value11 Biomes, set up using scriptable objectsOption to use your own biome and height mapsDifferent trees, bushes, rocks, stones and grass can be set for each biome type (no scenery Prefabs are included - tutorial videos show how to add scenery)GPU Instanced grassWater implementation (no water shaders are included - tutorial videos show how to create a suitable water plane)Compatible with 2021.3.0f1 upwardsRuns on Built-in Render Pipeline, URP and HDRPDocumentationOnline documentation and tutorial videos - www.mcterrain.comOffline documentation - PDF documentation is included with the packageJoin our discord for help and discussion