Directional Dissolve Shader
Project G.A.M.E.D.E.V.
$5.49
(no ratings)
Date |
Price |
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日時 |
価格($) |
08/30(2023) |
5.49 |
11/27(2024) |
5.49 |
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An emissive surface dissolve effect that moves in a direction across the sprite.In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).IMPORTANT! This asset requires the Shader Graph package for the shaders to work.The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882This lit 2D shader allows you to create a surface dissolve effect (e.g. for dying or disappearing enemies) that moves in a predefined direction across the sprite instead of dissolving everywhere on the surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...).The direction is defined by a black-white gradient texture (easily made with Photoshop's Gradient tool, or other image editing programs). 4 such gradient "noise" textures - horizontal, vertical, irregular and circular gradient - are included in the pack.Additionally, the dissolve effect has fully customizable thickness, emission and speed.Shader options:Albedo TextureAlbedo ColorAlpha CutoffMetallic MapMetallicNormal MapNormal StrengthEmission MapEmission ColorEmission Extra IntensityNoise TextureDissolve Edge ThicknessDissolve Edge Color (an emissive color)Dissolve Effect ControllerAmbient OcclusionBONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc. For more information, see our FREE Reconstructed Lit Shader.For further information, visit the shader's page on our website: https://www.project-gamedev.com/directional-dissolve-shader.htmlFor further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/directional-dissolve-shader/directional-dissolve-shader.htmlNOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).1 Shader Graph asset + 1 Shader Graph Subgraph asset.C# controller script.4 noise textures (created with a horizontal, vertical, irregular and circular black-white gradient).4 materials for each of the noise textures.1 PDF file explaining the setup and the shader options.DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.