【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
This is an atlas tool that supports the separation and disassembly of atlas pictures. Allows you to quickly obtain small images.Compatible with all versions higher than Unity2018.If you want to quickly package an atlas or separate them, then this plugin will help you.Packaged Atlas: Will be supported soon.Currently it is possible to do:1. The png image in the atlas is divided into multiple small images. without worrying about accuracy. Because I did it very accurately. This is done by determining alpha edges.2. It can run under the editor, and it also provides running in the Runtime environment.3. It supports pictures up to 4096x4096, and the height and width of the picture can be arbitrary.4. The small pictures obtained are sorted by numbers, you can import them into unity or export them to the outside5. Support batch operation, you can choose to split the folder.6. This tool is mainly provided for VFX staff, UI staff, and program developers only. On the one hand, they perform secondary processing on the atlas.7. Including detailed documentation and demo, rest assured, it is very easy to understand.Future plan:1. Add support for atlas merging, allowing multiple small images to be packaged in an atlas within Unity.2. Add the function of modifying the size and proportion of small pictures in the gallery.3. Support the function of compactly packing pictures to reduce space.Demo image copyright statement:The two atlases included in the demo are from the spine open source project, address:https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-unity/Assets/Spine%20Examples/Spine%20Skeletons/spineboy-pro/spineboy-pro.png1. Including a demo and the texture and cs code used by the demo. The texture is an open source project, and the open source address has been given above.2. An editor script and a realtime running script are provided, both of which are cs files.3. The texture size should be within 2048*2048.4. An editor window and a Demo are provided for preview.5. Provides PDF documentation. Describes the rules of use in detail6. In the cs code, detailed comments are provided for everyone to read.
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