【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
This package offers Unity helpers including Singleton setup, ranged numeric types with sliders, customizable AudioClip with callbacks, and a Coroutine manager for flexible operations.Whenever I start a new project, at some point I'll want to bring in a helper or two from some previous project and I end up spending a lot of time duplicating code from one project to the other. That's why I decided to clean up the code for those helpers and create a package. This way I avoid code duplication and last but not least, I may be able to help other game devs save time with some helpers.TL;DR: Help streamline your development process and allow for more efficient project setups. It's a collection of utility tools crafted out of necessity and shaped by practical application in game development.Key features of this package include:1. Singleton Setup: The toolbox simplifies the creation of Singleton classes, removing the need to inherit from MonoBehaviour and enabling global access.2. Ranged Numeric Types with Sliders: For defining min and max values and generating random values within the range, RangedInt and RangedFloat offer convenient and efficient solutions.3. Customizable AudioClip: This feature provides a ScriptableObject for setting up a randomized range for volume and pitch, adding depth and variation to your audio assets. It also includes an optional callback function post-audio play.4. Callback Runner: This is an essential tool for Coroutine management. It provides a singleton helper for starting, delaying, or stopping coroutines from any class. Additionally, it enables regular function use as a Coroutine and provides UnityEvent callbacks for Coroutine tracking.5. Read-only inspector field: This feature allows the dev to add a field to the inspector and make it read-only. Great for runtime debug info. The package's adaptability makes it suitable for any genre of game development. Whether creating an immersive RPG, a fast-paced shooter, or a puzzle game, these tools offer you flexibility and efficiency in setting up and managing various aspects of your project.Most importantly, all these tools are customizable. You can adjust the parameters and settings of each tool to fit your specific needs, ensuring that the tools adapt to your project, not the other way around.The Raccoon Ninja's Toolbox is offered free under the MIT License, allowing you to use and modify the tools as per your needs. So, jump in, and enhance your game development workflow with this versatile toolbox.1. Singleton Setup: Simplifies Singleton classes creation, enabling global access without needing MonoBehaviour inheritance.2. Ranged Numeric Types with Sliders: Allows defining min/max values and generating random values within the range using RangedInt and RangedFloat.3. Customizable AudioClip: Provides a ScriptableObject for randomizing volume and pitch range with an optional callback function after audio play.4. Callback Runner: A tool for efficient Coroutine management, allowing for starting, delaying, or stopping coroutines from any class. Also enables function use as a Coroutine with UnityEvent callbacks for tracking.5. Readonly Inspector field: An attribute you can add to any field that will make it read-only in the inspector.6. All Tools are Customizable: Each tool can be adjusted to fit specific project needs.
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