【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
A full set of commonly known game modes, with kill feed, scoreboard, mini map, chat and a load of other awesome features to kickstart your online battle games!This is a system, not visually based, and could be used with any SRPREQUIRES: Any of the Opsive Character Controllers (link).REQUIRES: Photon PUN 2 (link).REQUIRES: PUN Multiplayer Addon for Opsive Character Controllers (link).OPTIONAL: Photon Voice 2 (link)OPTIONAL: Ultimate Seating Controller for Opsive Character Controllers (link).OPTIONAL: Helicopter System for Ultimate Seating Controller (link).Will work with every networking solution that is and or will be made available for Opsive Character Controllers. More networking solutions are planned for, as they become available this asset will be updated to account for them.Try the demo here.Ultimate Multiplayer is a system designed to work with network solutions for Opsive Character Controllers. If you own Ultimate Seating Controller it works with that also and has logic to handle vehicles used in game modes. If you own Helicopter System for Ultimate Seating controller, this of course is also accounted for. With these assets combined, you will be well on your way to a full-blown battle game.Loaded with features, some of the key elements are:7 example game modes, easily create more.Team management. Different prefabs can be spawned per team, character models can also be forced to index specified per team or can be user selected. Spawning different prefabs and having user selection for the models allows for perfect differentiation between team costumes etc.Character Model selection. Players can select which model to play with. Examples are provided with Atlas and Rhea.Stats system.Local score monitor.Scoreboard.Kill Feed to display info on who killed who with what weapon.Multiple rounds per game, set in inspector.Mini Map Baked or Dynamic (also works with USC and Heli Addon).Dynamic spawn points, spawn from captured objectives via map icon or designated button.Example menu system.Objective style play, with 3 example objective types. Rush, Conquest and CTF objective types are included.Objectives can be chained, eg destroy two objectives to unlock two more and so forth.Objectives are versatile and can be suited for any team count or amount of their own, for example > you can have only one team defend a crate/s against all other teams OR all teams have a crate/s to defend. > You could even have a CTF mode with multiple flags and capture zones.Bonus score logic for defending or attacking whilst in a "bonus zone".Listed rooms. Any rooms created will be listed and can be joined directly provided there is enough slots available.7 Included gamemode examples.Master synced stats.Master handover logic.Kill feed shows who killed who with what weapon.Score system and scoreboard.Chat, both text and voice.Modular design.Easily extended without touching any core code.Mini map system.Objective style play made easy.Chainable objectives example (Rush).
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