God rays, light shafts, and volumetric lighting for Unity URP.
Achieve performant god rays and light shafts in seconds.Docs: https://docs.occasoftware.com/lspp/Discord: https://www.occasoftware.com/discordLSPP is a light scattering solution for Unity URP.How it works- Renders an occlusion texture using scene depth.- Estimates areas of light and shadow using the occlusion texture.- Renders a light scattering texture in screen space.Key features- Compatible with the Volumes framework.- Configurable falloff, density, and color.- Performant.- Looks great.CompatibilityEditor Versions✅ 2022.3 LTSRender Pipelines✅ Universal❌ Built In❌ HDRPRender Paths✅ Deferred✅ ForwardAPIs✅ DirectX✅ OpenGL✅ Vulkan✅ MetalPlatforms✅ Console✅ PC❌ WebGL❌ Mobile❌ VRFAQsQ: Should I use LSPP or Buto?A: I recommend that you use both together. LSPP works in screen-space and gives you high-detail light shafts and scattering. Buto works in world space and gives you detailed volumetric fog and lighting.Need help?Join our Discord: https://www.occasoftware.com/discordWe will refund you if you are not 100% happy with LSPP.Notes on versioningYou are currently looking at LSPP 2022. We designed this asset for Unity 2022.3 LTS. We plan to support this asset until mid-2025.