There are 10 Example Scenes with Static GameObjects. Lighting is set to Baked Indirect and Realtime Directional shadows. The Example Scenes are set to work with Universal Rendering Pipeline and have Post-Processing Bloom Effect. Assets are easy to convert for other templates too.Modular sections are easy to piece together in a variety of combinations.Good for mobile and virtual reality.20 - Block Prefabs2 - Building Prefabs1 - Fog Prefab2 - Gate Prefabs30 - Ground Prefabs10 - Pilar Prefabs20 - Platform Prefabs10 - Scene Environment Prefabs3 - Stair Prefab14 - Stone Prefabs3 - Vase Prefabs3 - Vegetation Prefabs1 - Wall Prefab5 - Wooden Pregabs94 - Prefabs in total.Models have been imported in FBX format.Texture size and format is 2048*2048 png.Most models have 3 texture maps. Albedo Transparency, Normal and Specular Smoothness.Polycount range from 2 to 800 tris.UV mapped /Yes