RaycastPro
Philosophers
$51.70
Date |
Price |
---|---|
日時 |
価格($) |
08/21(2023) |
53.9 |
08/21(2023) |
26.95 |
09/04(2023) |
53.9 |
09/27(2023) |
26.95 |
10/12(2023) |
53.9 |
10/16(2023) |
35.2 |
01/03(2024) |
51.7 |
10/02(2024) |
25.85 |
10/23(2024) |
51.7 |
11/07(2024) |
42.9 |
11/12(2024) |
51.7 |
11/27(2024) |
51.7 |
Jump AssetStore
The Right Hand of any Unity Developer! Ultimate Visual Raycast-Based Toolkit in Unity3D, Fast Debug, Extreme visualizing, advance sensor and Gun system, in summery Save your Time!RaycastPro is a complete and unique collection of practical tools along 80 components that help you build up your game faster, whether you equip a character with advanced sensors, whether for Environmental Detection or Behaviour AI. Perhaps going further, it maximizes the ability to modify and control Rays like chain type and Reflecting, and even provides you with a complete and super-fast system for crafting a variety of weapons, Pool Manager and more...Some of the important features of RaycastPro compared to alternatives:All Gizmos are processed Live during editor. Using the AAA raycasting model for automatic hide, unhide ability, accurate and testable for a great develop experience. ✔Cover 3D and 2D completely with their appropriate features. ✔All rays can carry Line Renderer in their path with an auxiliary Transform Stamp. ✔Strong API with full access to collision events, different layers interaction, easy to access inside or outside the code. ✔Great Optimized with caching private values, Manuel Update using by disable component with even live editor gizmo while avoid totally unnecessary processing in build phase. ✔Various detectors of collection maximize control over Game mechanism, they quickly provide an accurate LOS with perfect blocking system just by a few time. In addition, they are optimized as much as possible with Non Allocating coverage, Manuel casting and Pulse gap time, ofcourse correct commands. ✔The fast, and effiecient modular pooling system helpes you to create any gun in short of time.✔Planars help to advanced raycasting like refract, reflect, portal or even dividing rays.. ✔You are not supposed to just follow the instructions according to the plugin's wishes. The flexibility of the tools is such that you can freely and arbitrarily implement whatever is necessary personally. ✔Here I note some of special facilities, which are definitely more than these:⚡ Reflect Ray: One of 20 rays with the possibility of direct display in the editor, along with setting the size, laser line and limitation of the number of reflections are among the features that are well covered for both 2D and 3D.🎯 Pointer Ray: Setting up a Ray from the camera is a time-consuming task, especially if the ray needs to be cast from the object itself. This component resolves this conflict quickly.📏 Line Detector: This feature is the non-stop Rays that are made in the detector along with the switchable mode between Ray, Sphere, Box and Capsule modes. This tool takes a set of Colliders in a certain line for you, for example, to kill all enemies when you shoot, or to get coins on a certain line. With non-allocator support, PulseTime, as well as having various events and methods in the body of the component, the speed of your work in detecting colliders will certainly multiply. Use the Path Detector to catch Colliders on a path rays with same system.👁️ Sight Detector: This tool is a complete simulator of vision, along with vertical and horizontal angle, minimum and maximum radius and full awareness, which is necessary for the artificial intelligence of the character. by adding the LOS System to this tool, seeing through the corner of the Colliders and smarter than the Dodge system, solves the AI detection problem for beginners and gives professionals more speed and accuracy.🧭 Steering Detector: If you want your flying and 3D objects to find their way without the need for a long setup and even find an escape route for the most winding objects in front of them. Steering Detector does this quickly with its own powerful algorithm. In the demos, you learn how to work with it, which is not so difficult.🔊 Sound Detector: This detector is able to determine the thickness of the wall and the hearing power as a detection criterion. Using it, you can even increase the power of artificial intelligence to hear the sound of enemies' footsteps or falling grenades.📡 Radar Detector: This detector, which acts like a radar, is able to store collected objects inside itself for a while, these objects can easily be part of your minimap.🌈 Hybrid Ray: This tool gives you the power to blend Rays together and create a composite Ray even in Stripped form. At the same time, it is able to process them as a single path and pass the Line Renderer over all of them.🔫 Advance Caster: By receiving a number of RaySensors and different types of bullets. Produce different and special weapons in a short time. alse supported Limited Array pooling system for reusabling bullets and Ammo setup quickly.🚀 Tracker Bullet: It is one of the 5 forms of Bullet, which follows the target smoothly and like a ballistic missile. This bullet covers two algorithms based on rotation and location and includes almost all types of follower arrows. Interestingly, you can put these arrows in your Caster and switch to another form, such as Basic or Physical, and your weapon will be changed easily.📋 RayManager: In the new version, I improved this tool. Just connect it to one of the Parent objects and press Refresh. All tools are covered and you will be able to control them freely and quickly.Also, due to the scope of the project, there may be errors, so if you find a problem or have a question about how a tool works. Feel Free in Get me know here:❤ Kian.tianxuan@gmail.com ❤Has 14, 3D RaySensors, even Reflect Ray and Chain Ray with unique UI, line Renderer projection and control methods.Has 14, 2D RaySensors like 3D version with unique UI, line Renderer projection, supporting Depth and normal filter full fixed for 2D games.Has 13 3D Collider Detector. with full access to any events, optimized with detecting solvers for blocking object and line-of-sight setting, both Allocator and Non-Allocator Support.Has 9 2D Collider Detector with full access to any events, optimized with detecting solvers for blocking object and line-of-sight setting.Has 10 3D and 2D planars To change the ray line dynamically.Has 4 Bullet Casters.Has 10 3D and 2D Bullet mechanism Types.Has utility tools like RayLiner +, RayStamp+, Ray Manager and etc...