This package includes a full setup to begin making dungeons with a low cost to CPU & GPU resources. The modular package is relatively simple and texture and therefore fits well into many genres of games from RPG to dungeon crawlers. The objects can snap together very well in increments of 1 unity unit to quickly build a simple dungeon map. The scale of objects also takes into account the unity scale where 1 unit is thought to represent 1 meter for scaling. Also, by using an empty container set to 2.95Y, you can set up multiple floors in a quick and convient way. I included a particle system that instantiates fire with a light source attached to it, along with models which have the option of using a static flame instead. This allows for more variation to style in different games. This package includes over 50 models with Tri counts between 92 tris at the smallest object and 5600 at the very largest object, Whereas a majority of objects fall around 500 tris total. The materials present in the package are between 128x128 and 1024x1024 with most sharing 512x512. The quality of the materials was weighed against the performance they provided in an attempt to find a happy median where they both shine. The minimum polygon count for an object is: 92 PolyThe maximum polygon count for an object is: 5600 PolyA majority of objects lie between: 500-1000 PolyCurrently there exists: 58 Total meshesThere is a total of: 61 Unique PrefabsAre objects rigged?: NoUV Mapping?: YesColliders?: YesLOD: N/ATypes of Materials & Maps: PBRThe materials contain the following 5 texture maps each:AlbedoMetallicNormalHeightAmbient Occulusion