The Fast Dynamic Global Illumination Toolkit for UnityFree Legacy Release for the Unity CommunityI’m releasing this asset for free to the Unity community.This project was built as an exploration of advanced dynamic real-time global illumination in Unity, with support for the Universal Render Pipeline. It includes systems for probe-based lighting, signed distance fields, ray-based sampling, and spherical harmonics to simulate indirect light in dynamic scenes.I’m no longer developing this asset further, but instead of letting it sit unused, I wanted to make it available for anyone who wants to explore it, learn from it, or experiment with the ideas behind it.Please note that this is a legacy release provided as is. Still, I hope it can be useful to developers who enjoy rendering experiments, technical art, or digging into lighting systems.Enjoy exploring it.Please note that while our asset works with the Unity Terrain system, it does not directly support the Unity vegetation system. However, developers can manually place vegetation objects on the terrain as a workaround to get the same visual results.Tested on:Windows PCs with various graphics cards (intel, Nvidia, AMD)Mac (Apple silicon and Intel 64)Apple iPhone 10 and 12.Oculus rift



