InfiniTUNES Music Collection B - Medieval Real Instrument Songs
ARTnGAME
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InfiniTUNES Collection B - Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instruments, for variety in the music composition.InfiniTUNES Collection B -Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instrument tracks, for variety in the played music.---------------------------------------------------------------------------------BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from InfiniTUNES Collection B with a massive discount ($160 vs $460 current price) and save more than $600 on ARTnGAME assets !---------------------------------------------------------------------------------The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real instruments, for unique and exciting sound.InfiniTUNES Collection A is also available, with more unique tracks and music combination possibilities.The assets includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.This is the first release of the InfiniTUNE system, a lot more aspects and features are going to be added in the future updates. For any feedback and questions please use my Discord channel for direct contact and the Forum Thread.ARTnGAME Website - Instagram - Facebook - Twitter - Discord - Youtube - RedditMedieval Music Tracks Collection- 3 complete Medieval Themed music tracks, based on real instruments for unique sound.(In The Castle Market - Fine Silk - Fermano)- Individual instrument tracks incusion for each music track, for use with the Moods system of InfiniTUNE and recomposition of the music with variable volume per instrument. Total 15 tracks.Technical detailsAudio file types: WAVSample rate: 44.1 kHzBit depth: 16 bitLoopable: NoAdditional: StereoInfiniTUNE Music system- Combine individual instrument tracks to form the final music, with variable volume for each, for infinite moods and possibilities.- Create and save Moods, that can apply user specified music volume per individual insrument track, to formulate the music for various use cases and different game areas.- Mood lerp system for smoothly changing between the saved Moods- Biome music controller, which can initiate a smooth Mood change to the selected Mood for each region center at Run time.