A revolution in soundscape design
Forrests, rivers, seas, and other large areas with specific sounds are hard to represent via simple AudioSources, well, SoundMaps is here to solve this !Sound Maps introduces a completely new, easier, faster and more accurate way of handling most soundscapes in your scene.Think of it as "Area Audio Sources" allowing audio to originate from custom area/volume rather than a single source.Ever tried to create a realistic soundscape for a scene that has elements as forrests, rivers, seashores etc ? It can be a pain with regular Audio Sources and triggers.SoundMaps steps in by allowing you to easily define 3d mapped areas to handle smooth soundscape variations. Be it looping sounds, multiple random clips, music or a mix of all of them, SoundMaps has your covered.Can follow a long seashore with realistic directional sound along all the shore then walk towards a forrest and hear the birds singing sounds increasing in volume as you get closer to it, have music playing only when walking a narrow path and volume increasing as you get closer to a landmark... etc...Sound maps makes it also easy to handle multiple clips, random variations, looping clips and much more making it extremely easy and fast to setup a complex soundscape in a matter of minutes.In-depth step by step video tutorial showing how to setup the full soundscape for a basic scene using the new Painter tool : https://youtu.be/XpizBlDxXyw- A completely new way to setup your soundscape granting more freedom, more power, more detail and less hassles.- Advanced directional audio based on image maps- System handles and allows for easy setup of multiple types of common ambiental sounds scenarios, looping sounds, random clips, pitch variation, music etc etc...- Support for 3D maps including height- Control Audio Sources and Audio Mixer properties- Builtin features and components to make runtime Sound Areas instantiation (be it prefab loading, additive scene loading, terrain streaming etc ) as easy as possible with no code required for it.- "Mapped Areas" asset includedì, a powerful, generic mapping system which can be adapted to a plethora of uses. Mapped Areas is another asset from us that provides the core functionality upon which Sound Maps is built, the asset will always be included with Sound Maps.- Now with builtin Painter tool that allows users to paint Sound Maps directly in Unity Editor.(Access it via "Window > FMappedArea > Painter")- Painter allows to create maps from colliders and compute audio falloff with just a couple of clicks. *** NOTE : New Painter tool is functional and very useful but still a first version. Your feedback and suggestions will be crucial to further improve both the painter tool and the asset in general. Currently the painter can cover most use cases but external image editor workflow is still (and will always be) supported