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『LOW POLY GAME DEV BUNDLE』 ⏰️ 6月11日(火) 13時まで NEW!!
Goblins of the Middle Ages, modular, with facial blendshapes and color customizationBUILT- IN - to support built in in the shader it works from version 2021.3- it works through the graph shader, you need to add this render in the shader graf. If the render type does not appear, add the URP pipeline, then add the buiilt in shaderNo animations from the video in the project, no effects niagaraGoblins of the Middle Ages, modular, with facial blendshapes and color customizationthere is a simulation of the fabric on the belts and flag1 the base mesh contains everything, you hide what you don't need.5 bodies with different heads, you can change the shade of the body, add noises, dirt, change the color of the eyesso that the colors do not change on all meshes, create more materials for the shaderyou can add a tattoo on the body, its texture (black and white) on the uv seams does not work52 face blendshapes for facial animationmodular parts of the armor that can be combined with each other and change colorsgoblins are smaller than a mannequin, you can see the screenshotsNo Chain in the project2 variations of the flag, on which you can also put your logo (black and white picture)4 weapons and 4 shieldsWork on URP and HDRPRigged: YesRigged to Humanoid skeleton: YesAnimated: NoNumber of Animations:0Animation types (Root Motion/In-place):0Number of characters:1Vertex counts of characters: the full set is about 35к, body -19940Number of Shaders and Material Instances: 9 /10Number of Textures:62Texture Resolutions: 512-2k(eye) - 4k (other)Supported Development Platforms:pcWindows: Yes
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