【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Seamless (Shader Graph extension) provides exclusive nodes such as tileable fractal noises to bring your shader graphs to the next level, and eventually bake any node output into a static PNG texture.🚨 This asset gives 50% OFF the original Seamless asset!🚨 This asset is FREE for original Seamless users!Seamless is a powerful procedural textures baker. It provides top notch image processing algorithms giving endless possibilities. This extension brings some of the classic Seamless primitives to turn Shader Graph into a real procedural texture designer.This package contains some of Seamless' specific nodes, like the mind-blowing Fractal Noise, the Squircle and even an exclusive Export node to bake static PNG textures directly in your assets.If you need help, or you want to show off you work, you can join the Discord server- 8 nodes included :IQNoise (voronoise)Voronoi Ultimate,Fractal noise,Fractal wrap,SquircleFaded rounded cubeFaded polygonCurvatureExport (bake)- Tested on Shader Graph v12.1 and above- Tested on unity 2021.3 and above- Most nodes are provided under the form of a subgraph containing provided HLSL code, the export code is provided with C# code.Notes:You can use this extension to get profit of 9 Seamless nodes for your runtime shaders AND to bake the shader output at any stage.The original seamless asset does not support runtime texture modification but is still relevant as it provides a node-based texture editor, different from shader graph which is a shader editor. Every connected node provides a full texture, not generated shader code. A direct consequence is that the convolution-based filters such as the (Gaussian blur) are possible, but aren't in shader graph.Fractal Noise and Fractal Warp nodes can be really resource consuming due to their recursive nature. It is advised to use them with a low octaves number, or for baking only.Depends on Shader Graph v12.1 or newer.
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