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Visual Input System Manager simplifies input management in Unity with visual tools. No coding required!This package simplifies runtime management of Unity's new input system and provides visual tools for rebinding and displaying input actions. It's designed to be exclusively used through the editor, making it easy to manage action maps visually, and it's ideal for use with visual scripting.Check out the Documentation.An asset event that is raised when the input control scheme changes.Ability to specify which action maps are enabled by default, and whether to have the cursor enabled.Ability to specify asset events that directly enable or disable the target action map. Action maps can also be disabled temporarily in certain game states (e.g. pause menu).An asset event raised when an action is performed.UI Toolkit-based key rebinding panel that supports localization of action map names and bindings through I2Loc.Support for UI Toolkit, Visual Scripting, and I2Loc.Raising of asset events when an action map is enabled/disabled.Ability to map bindings to specific icons for display in the UI.Ability to map input actions to UI images.
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