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SNT is a collection of modular PRB models and a compact, state-based controlling system for traps, elevators, switches, levers, doors and much more. Create your dungeons with traps really quickly.Please look the documentation for use with HDRP and URP. The demo scene looks better in build-in because it was build in build-in!The main workflow is based primarily on rotation and movement of objects. You can easily create chaining events for example: "if something is touching a specific object it opens a door somewhere, it moves a trap and after it's finished it does something else, maybe changes the material of one game object". SwitchNTrap comes with a pack of modular 3D PRB assets (that you can use standalone) for your dungeons or other types of environment.No physics(Rigidbody) movement is used!Documentation | Help on Discord | ForumGenerate your own lever combination prefabs in the demo scene.~23000> possible variations with the lever generator.(17 Gears x 29 Lever handle x 24: MechaBoxes x 2: With or without runes.)---------------------- Features: ----------------------State based scriptsRotation without limit.Move objects between multiple coordinates.Scale objects.Implement easily the ISwitchController interface to link your scripts to the SNT, if needed.Modular PRB traps, levers and other objects.Custom lever generator.---------------------- Includes: ----------------------~719 Textures (up to 2048 x 2048)~189 PrefabsLow-poly to mid-poly meshes (check Sketchfab).PRB-Materials with height, normal, metallic and emmesive maps.
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