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最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Complete solution for creating stylized water.
Buyonacy physics included.
Supports PC & Mobile.Requires Unity 2021.3+.Works with Unity 2022 and 2023.Requires to add render feature to your URP renderer to have water working.Forum ThreadWebsiteDocumentationDiscordDownload demo (PC & Android)OverviewDragon Water is a my complete solution for creating stylized water.It has been inspired by water techniques from my personal observations in multiple AAA games.While creating it, I focused on bringing maximum functionality with best perfromance and modular approach.Includes fast buoyancy physics and supports both, PC & Mobile.Features:Multiple simultaneous surfacesInfinite Ocean with LOD supportProcedural Rectangle & CircleCustom MeshVisualsWater DepthColor NoiseSubsurface ScatteringEdge FoamLayered Hillness FoamScreen-Space RefractionReflection ModesRipple TrailsHighly configurableCustom shape castersAdjustable projectorsCutout Volumes with multiple modes and physiocs-awareWater-in-WaterStatic & Floating originCreate inside Cutout Volumes with reversed modeUnderwater effectAuto Camera Snapping - no code changes required!FogGod-RaysCausticsBlendable VolumesFast Buyonacy Physics:Highy performantJob systemZero allocationAdjustable precisionLocal Wave AreasMake calm waves near land...... and high in stormModular approachReusable profilesCompute only what you needShare calculation results between systems for maximum performanceMobile supportDoes support OpenGLCore, Vulkan and OpenGLES3Does NOT support OpenGLES2 and WebGLScripting APISeparate Assembly DefinitionMultiplayer support (easy waves synchronization, check documentation for details)Full runtime changes supportFull source code includedExamples included (demos NOT included)Requires Unity 2021.3+.Works with Unity 2022 and 2023.Requires at least 3 free game object layers - installed automatically if possible.Requires to add URP render feature - manual installation.Contains simple, premade URP Renderer for Ripple Projector that is recommended to include it into your pipeline setup if possible - needs to be done manually as optional configuration.Supports PC, Consoles and Mobiles.Does work with DirectX, OpenGLCore, OpenGLES3 and Vulkan.Doesn NOT work with OpenGLES2 and WebGL.Dragon Water uses compute shaders and render textures.Waves algorithm is based on Gerstner Waves.Buyonacy physics is based on Unity's Rigidbody - possible custom implementations here.Auto Camera Snapping for Underwater Effect is done at lower, rendering level and doesn't require any changes into any camera controller script.Dragon Water may have limited support for multiple camera rendering and VR due to camera-oriented internal system.
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