L.V.E 2023 - Lava & Volcano Environment 2023
NatureManufacture
$38.50
$77.00
50%OFF
Date |
Price |
---|---|
日時 |
価格($) |
06/13(2023) |
77.0 |
06/13(2023) |
38.5 |
06/27(2023) |
77.0 |
09/27(2023) |
38.5 |
10/12(2023) |
77.0 |
11/16(2023) |
38.5 |
12/11(2023) |
77.0 |
12/19(2023) |
38.5 |
01/11(2024) |
77.0 |
03/09(2024) |
23.1 |
03/10(2024) |
30.8 |
03/11(2024) |
38.5 |
03/21(2024) |
77.0 |
04/18(2024) |
38.5 |
05/09(2024) |
77.0 |
06/13(2024) |
38.5 |
06/27(2024) |
77.0 |
07/19(2024) |
38.5 |
07/20(2024) |
30.8 |
07/20(2024) |
38.5 |
07/21(2024) |
30.8 |
07/21(2024) |
38.5 |
07/23(2024) |
38.5 |
07/30(2024) |
77.0 |
11/21(2024) |
38.5 |
11/21(2024) |
38.5 |
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A huge pack of lava environments, systems, tools, textures, particles, and models that give you the ability to simulate and create volcanos, caves, dungeon interiors, lava rivers, lakes, sea.To run HD or URP please import the pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP Support Packs" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the manual files inside the "Manuals" folders. Discord Channel|Website & Support|Facebook|Twitter (X)This pack requires Unity 2021.3 LTS and Higher.It contains the R.A.M 3 tools system: splines, lakes, fence, sea, waterfalls.It supports:Built-in: It requires a mathematics pack from the unity package manager. It's a free unity package, and it contains additional libraries for spline systems and shaders.URP: it requires unity VFX (visual effect graph) if you want to use our distortion particles. You could always use unity particles but they are slower.HDRP: no additional packs are needed.To run HD or URP please import the pack to the HD or URP project and then import the support pack which is inside the asset in "HD and URP Support Packs" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.L.V.E 2023 contains a few main tools and aspects.Splines: Tools to create rivers, roads, and cliffs. It may carve and paint terrains. With flow-map and vertex color tools, you can customize every shape. You can snap it to every object and take normal from it so you can blend surface with unity terrainLakes: Tools to create lakes, endless seas, and big closed shapes. It may carve and paint terrains, and generate, with flow-map and vertex color tools you can customize every shape. You can snap it to every object and take normal from it. It can paint the whole terrain with predefined rules as we did in the videoFence: Tool that spawns objects with probability. It may bend and modify 3d meshes. It co-ops with splines so it’s perfect to create side road/river objects as well. It also may be used to create curved complex stair objects curved by splines. It can even spawn decals.Waterfall: Place a few points via spline and the system will simulate/generate a waterfall from them. You can adjust physical start and bounce power to get the best visual resultVertex painter: Tool that allows painting flow-map and vertex color on 3d meshes but not splines and lakesUnified terrain paint system that can paint the whole terrain with different biomes locally and globally.Shader's environment supports lava and river complex features like automatic rock heating or terrain blendingParticles: Advanced particle library to create an immersive lava environment. HD and URP also started to use VFX to achieve the best performance3D content: 3D rocks that can be automatically heated in real-time or in editor mode, Cliffs that support shape normals and curvature, and leaksTerrain stamps and background models9 Demo scenes: day, dynamic flow, sunset, night, caveThe whole asset was totally rebuilt during 2 years of development.Pack co-op with water solution R.A.M 3 - River Auto Material 3 based on the same spline system (learn one system to rule them all): The pack also works very well with our Ice WorldYou can check how it works with architecture here: Modular Castle & DungeonIf you want to use this asset with our older R.A.M 2019 water system check the video tutorial on the store pageL.V.E 2023 – Lava and Volcano Environment 2023 is a new rebuild and extended version of L.V.E. 2019. It is a big pack of environments, systems, tools, textures, particles, post-processing stacks, and models which give you the ability to create volcanos, caves, interiors, and rivers in high-quality results and very cheap in render setup. Lava rivers can flow and heat objects in real-time. Our spline and vertex paint tools included in this pack will support many very advanced systems/arts. The simulation tool gives you the ability to create a lava river that is accurate to terrain shape via 3 mouse clicks. You simply set the first point and click Simulate. Physics scripts give you the ability to flow objects on the lava surface and heat in real time. You also could heat static objects that touch lava out of the box via our shader and script. Rocks and textures in these packs could also be used as asteroids or in typical environments. All assets, post-processing, and demos from the video are included in the pack. LVE Tutorial scenes will help you to get full info about features.PACK FEATURES:# 1 Spline and lake tools:Create very advanced connected lava river networks (lakes, rivers,)automatic flow map with noises;real-time lava flow and object heatingcustomize your lava river/lake via vertex paint and flow map by the painter.physics simulation for objects that flow on the lava surfaceautomatic heating for objects that flow or touch lava surfacesimulate lava river, lake tool, set 1 point and L.V.E will analyze space to create a lava river and lakesnap/unsnap into the terrain or models in all or separated pointschange the triangle amount and distribute them in spline space to get cheaper and best-looking spline/lakecreate fabulous lava rivers with automatic waterfallsrotate, invert uv to make compatibility with every texture directionprofile system - save your lava setup and switch to other in 2 secondsautomatic river network refreshing system to avoid river connection problemsplace your lava river, cliff border, or road in a few seconds and blend it with terrain via vertex color and take normal functiondebug your flow map / normal / vertex colors with an advanced debug shader to get the best and clear resultshape, paint, and foliage removal system for unity terrainyou can paint your whole terrain in seconds via the terrain splines tool and mix a few biomes, everything works on biomes/profilesAPI with example script, you can build river at play modeCSV points import panelWaterfall tools - place a few points and generate a physically accurate waterfallStreaming friendly - cut your river/lake into sub meshes or splinesMultiple Terrains support# 2 Shader and material features :cheap in render16 shaders and variants to fit scene performance and visual aspectsspecial cheap shaders for mobilevertex painter tool for objects other than spline and laketessellation support in built-in and HDRPflow map support, vertex color supportrim light supportspecial shader for frozen lavaup to 3 different lava layers supportuv free materials for cliffs/interior walls with terrain blendingsmoke, explosion, distortion spark particle shaderslava river shaders could rotate UV from U/-U into V/-V directionsshaders work on linear and gamma rendering (you only need to color and emission intensity for gamma)# 3 Artistic content:94 (18 sets) Top and HQ ground and lava river textures (Albedo, Normal, AO, Height, Emission)75(10 sets) rock and cliffs atlases textures (Albedo, Normal, AO, Height, Emission)79 rock, cliffs prefabs (29 models)60 particle prefabs, even volcano explosion with emissive rocks.5 background mountains20 unity terrain stamps9 demo scenes from the videopost-process stack for each scene# 4 Additional tools content:vertex and flow map painter on meshes;physics scripts to make your rocks flow and burn when they hit lava;automatic heating scripts when a rock or object hits the lava;fence tool which co-op with splines and lakes to create their sides, borders, or just fences.You could also look at our other packs:Assets bundle:Environment Bundle - Dynamic NatureUnity Tools:R.A.M 3 - River Auto Material 3L.V.E 2023 - Lava & Volcano Environment 2023River Auto Material 2019River Auto MaterialLava & Volcano Environment 2019Lava & Volcano EnvironmentWorld Streamer 2Terrain Stitcher ToolsMultiple Terrain BrushEnvironment:Modular Castle & DungeonMountain Environment - Dynamic NatureForest Environment - Dynamic NatureMeadow Environment - Dynamic NatureMountain Trees - Dynamic NatureDynamic Nature - StarterIce WorldAdvanced Rock PackAdvanced Foliage PackPBR Graveyard PackFire & Smoke - Dynamic NatureWinter Mountains and StampsPhoto Scanned Park AssetsMountain Tree PackRealistic Tree PackRealistic Grass PackLevels:River Valley - LevelAutumn Valley - LevelGround Textures:Winter Ground PackLandscape Ground PackLandscape Ground Pack 2VR & FP Models:VR Hands FP ArmsAsset created in co-op with IndagoVRPack has been using third-party solutions like:Pack contains Triangle.NET library under MIT Licence checks licenseTriangleNet.json file in the package for details;Pack contains FrancNormalSolver.cs based on code created by schemingdeveloper check file for license details;To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.