A modular tool that helps import, animate, and render hair, fur, and more with GPU-accelerated performance.HDRP pipeline also supported and will works with any hdrp shader. But hair lighting shader is not implemented yet.What's the goal?The main objective is to provide a modular tool that aids in importing, animating, and rendering hair, fur, and more with GPU-accelerated performance.What are the features?- Blender exporter that supports curves and particle systems- Tool that convert any card hair to strands- Reshape any strands geometry to any surface- Save detailed models in a compact ".trails" format with topology lines- Unity ".trails" importer that converts data into meshes with topology "lines"- Dynamic, automatic LOD system- GPU Physics Engine- Easily decimate hair/fur with the automatic Decimator- Embed hair/fur into skinned meshes or even embed them into each other- Pseudo-Instanced Trail Renderer- Hair/Fur lighting model- Frustum culling- Compatible with mobile and works smoothly with any render pipeline or shader.What's in the pipeline?- Export hair from Blender and Maya- Import hair to Unity- Set up the modular GpGroomingSack component to enable all the needed features.Docstutorials | demo