【パブリッシャー丸ごとセール第84弾】5月10日 0:00 〜 5月16日(木) 23:59まで
PROTOFACTOR, INCのアセット50%オフ
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『MONSTER: MUSCOMORPH』$27.49 => FREE(5月16日 23:59まで無料)
クーポンコード:PROTOFACTOR2024
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Four high quality shovels optimized for any project (render, game, mobile, vr/ar...)
Contains Diamond shovel, Emerald shovel, Ruby shovel and Sapphire shovel.Enhance your best survival/crafting projects (game, render, advertising, design visualization, VR/AR...) with these awesome precious shovels :- Diamond shovel- Emerald shovel- Ruby shovel- Sapphire shovel(One-handed and two-handed models available for each shovel)Game-ready !Low-poly but very high quality material for the best visual and performance. Ideal for VR/AR games !PBR material ready-to-go optimized for all render pipeline (Built-in, URP and HDRP)Real size model (one-handed and two-handed), with pivot point and scaling already set.For any more informations, don't hesitate to contact me !High-quality meshes but very optimized in poly-count (one-handed/two-handed) :- Diamond Shovel : 684/732 Vertices | 652/700 Faces | 1.182/1.278 Tris- Emerald Shovel : 684/732 Vertices | 652/700 Faces | 1.182/1.278 Tris- Ruby Shovel : 684/732 Vertices | 652/700 Faces | 1.182/1.278 Tris- Sapphire Shovel : 684/732 Vertices | 652/700 Faces | 1.182/1.278 Tris- Clean mesh, only planar quads and tris- Smoothing group already set- Pivot point already set- Position/Rotation/Scale already set- Real-size object (one-handed and two-handed models available)1 PBR Material for each shovel4 Textures in 2k resolution for each shovel :- Albedo/Diffuse/Color map- Metalic/Roughness map- Normal map- Ambient Occlusion mapUV Map clean and no-overlapping.All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)
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