Collection of 12 mossy and snowy cliffs and rocks for the creation of a vast majority of rocky environments.By default, Built-In Render Pipeline setup is used.Refer to the last page of the documentation to learn how to get the right setup according to your chosen render pipeline.This collection contains everything you need to create a realistic-looking rocky environment.The project includes 12 unique assets:2 Huge Cliffs2 Big Cliffs2 Plateau Cliffs3 Medium Rocks3 Small RocksThe example scene from the images is included (except for the foliage).The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of various rock formations.Powered with tileable textures, you can scale rocks up and down without significant quality loss, maintaining crisp details from far and close distances.Several rock appearances are possible due to flexible moss and snow layers (check the last images in the gallery).The textures, such as Base Color, Normal, Mask, and ORM map, are used in the project and their resolution is mostly 2048x2048.All the assets are optimized for smooth gameplay. All rocks have LODs and collision.In the project, I used a CUSTOM SHADER, its BREAKDOWN can also be found inside the project package.If you have any questions, reach out to me via e-mail or discord [highpoly.forehead]Number of Unique Assets: 12Vertex Count:Huge Cliffs ~ 14k - 16k ----- 29k - 32k trisBig Cliffs ~ 5k - 6k ----- 9k - 11k trisPlateau Cliffs ~ 4k ----- 7k trisMedium Rocks ~ 750 ----- 1400 trisSmall Rocks ~ 80 - 170 ----- 150 - 340 trisMultiple Convex collision meshes.Up to 3 LODs.Textures are PBR and mostly of 2048x2048 resolution.