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1900s Industrial Environment with 89 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline in project settings or you can import URP or Built-In file in your project.1900s Industrial Environment with 89 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.Concept Arts / Creative Direction by Leartes Team. Environment made by talented Artist 'Daan Hesterman' and Camera Angles/ Cinematics created by Oguzhan Kar, Bora Helvacioglu.If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here you can join Leartes Asset Platform Discord Server (Cosmos) to get discounts.Some of the images has been used from www.publicdomainpictures.netPS: There will be a modularity Update.Features:89 Unique MeshesAttention to Detail / AAA QualityBuilding Assets are Partially ModularControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assetsCollision: Yes, Automatically GeneratedLODs: Yes, 3 LODs for complex assetsNumber of Meshes: 89 Unique MeshesAverage Poly Count: around 1K up to 122KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Buildings, Roads, Street Lamps, Railways, Chair, Table, Bottles etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Walls, Stairs, Columns, Ceilings, Roofs, Floors, Windows, Railways etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Number of Materials and Material Instances: 54Number of Textures: 125Supported Development Platforms: All PlatformsRender Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
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