Camera Feed on Background uses Back/Rear or Front/Face Camera on the player’s mobile device to display the Live Video Input on the Background of the Scene. It's not an AR Camera.[ Documentation | Support | Forum | Map of Assets ]Camera Feed on Background uses Back/Rear or Front/Face Camera on the player’s mobile device to display the Live Video Input on the Background of the Scene. Safety First.[ Documentation | Support | Forum | Map of Assets ]It doesn’t use any Motion Sensor (Gyroscope/Accelerometer) to rotate the Game World like in Augmented Reality Cameras: AR Camera Lite or AR VR MR Camera.👉 FeaturesBring the enchanting Power of Camera Feed into your amazing Game or App:Cross-platform Camera Feed: iOS, Android.Device Orientations: Portrait, Landscape.Smartphone Cameras: Rear/Back, Front/Face/Selfie.Button: Switch Camera (Back/Front).Instant Launch after granting the camera permission.Quick Testing in Unity Editor with Web Camera.🍏 Package ContainsDemo Scene with Camera Feed.Menu Scene with Safety Tutorial.Permission Scene with Camera Permission Request using free Native Camera.Loading Screen to switch scenes seamlessly.✨ LimitationsAsset doesn’t operate with Native Code and relies on WebCamTexture class.Any possible Limitations are related to this class.📚 Docs & SupportI state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.If you find a bug, or you can't use the asset as you need, please firstget the support before leaving a review on the asset store.I am here to help and to improve my assets for the best.Response time can be up to 5 business days.[ Documentation | Support | Forum | Map of Assets ]Tested with Platforms:iOS on iPhone XS Max.Android on Samsung Galaxy A71.