Paint polygons directly on low-poly 3D models using color palettes, optimize workflow, enhance visuals, and boost performance with UV data editing in UnityDA Poly Paint is an easy-to-use Polygon Painting tool for Unity. It allows you to customize your low-poly models directly within the editor, saving time and effort on traditional UV mapping and texturing tasks.Getting StartedAccess the tool via the Unity Main Menu: Tools > DA > Poly PaintSelect any mesh object in the scene.Click 'START PAINTING' in the DA Poly Paint window.Select a color by clicking the texture box.Use the Brush, Fill, Loop, and Pick tools to paint.Features☑ Brush tool to paint individual polygons or quads if auto-detect quad is activated.☑ Full Repaint button to apply the selected color to the entire object.☑ Fill tool with three modes: Flood, Replace, Element.☑ Loop tool to paint along quad loops.☑ Pick tool to sample colors directly from the 3D object.☑ Remap To Texture utility, to switch between color palettes keeping the look.Keyboard ShortcutsCtrl: Activates FillCtrl + Shift: Activates LoopShift: Activates PickDocumentation on GithubSupportPlease note that this tool is in the early stages; some bugs are expected.Please report issues and questions via GitHub!E-mail : denys.almaral@gmail.comForum : PolyChatWebsite : denysalmaral.comRequierements: Any static or skinned mesh with diffuse texture in the material.When the selection changes, the DA Poly Paint window will indicate if it is ready for painting.After pressing 'START PAINTING', the focus is constrained to the selection and the painting tool takes control of the editor.When modifications are saved, a new mesh asset is created if necessary. Imported 3D models in FBX or OBJ format cannot be directly modified, so an editable copy is required.