Samurai ModularThe position of the armor on the legs has been changed, watch screenshots from the unity project (this is done because there is no physics, the armor in the middle will stretch ugly) . there is no physics in the unity project, if you want, you can customize the physics for the raincoats or the ends of the belt yourselfBUILT- IN - to support built in in the shader it works from version 2021.3- it works through the graph shader, you need to add this render in the shader graf. If the render type does not appear, add the URP pipeline, then add the buiilt in shaderModular samurai, some things are not compatible with each other (for example, cloaks with armor)52 face blendshapes for face animation + 4 to change the nose, eyes and chinYou can add a scar to face, in any place (except for the uv seam)4 texture colors for the facethe color can be changed almost everywhereyou can change the texture (of the color) on the clothesyou can add your own mask (black and white) like hieroglyphs or a badge, on a raincoat, a hat (watch the video)1 head, hand short-long4 shirt2 pants4 hat3 helmetvest, coat fabric, coat grass3 armor hand4 armor torso4 shoulder armor4 armor leg3 shoes3 armor thigh2 beltheadband4 masks6 acces for helmet2 horns for helmet4 skirt thigh armorrope- helmet, chest (armor)rope- for body (winding)Rigged: YesRigged to Humanoid skeleton: YesAnimated: NoNumber of Animations:0Animation types (Root Motion/In-place):0Number of characters:1Vertex counts of characters:20k-75k ( the heaviest armor is about 140 thousand triangles with accessories )Number of Shaders and Material Instances:12/26 (uv-hat, body, mustages, eye, shirt, belt-coat, pants-shoes, armor1, armor2, armor3, acces, skirt, armor leg)Number of Textures:84Texture Resolutions: 1024-8k (8k shirt ,the rest of the clothing is 4k)Supported Development Platforms:pcWindows: Yes