A Port of Unity's DLSS implementation to be used in the Built-In and URP pipelines.I've brought DLSS outside of HDRP because frankly I don't think most people want to touch HDRP with a ten foot rod.It should be as simple as adding the component to your camera and if the device supports DLSS, it #justworks.Features:~Automatically apply DLSS upscaling with a simple camera component.Currently, VR/XR is not supported as it adds some complexity to the mix. So I might add it if there is demand.Also, DLSS is applied after post processing. This isn't ideal in some edge cases but is hard to get around the limitations of the render pipelines in this case. If there's demand, I'll look into implementing a proper solution.Does not implement any fallback upscaler, such as FSR, for non supported devices.Obviously this plugin is not usable on HDRP as it is not needed there, and the HDRP implementaiton is more fully featured anyway.