3D game-ready modular animated model with unreal live link apple blendshapes and modular animated weapons suitable for shooters, action games, ect.Live Link Face: YesInclude weapon: Katana-sword, 2 pistolsCloth simulation: Physics baked for all my animationsThe model is completely modular, you can remove or add any part you want. The pack contains 6 prefabs:Katana_Girl1_Full_01 - tris 171252Katana_Girl1_Full_02 - tris 120304Katana_Girl1_Full_03 - tris 97895Katana_Girl1_Full_04 - tris 176040Katana_Girl1_Full_05 - tris 128894Katana_Girl1_Full_06 - tris 83617The model contains 100 animations(include ones with baked dynamics), 36 with sword, 29 with modular guns(animated for shooting and reloading), and the rest ones are for body with no weapon.PBR Textures - 304: AlbedoTransparency, Normal, AO, MetallicSmoothness 4096pix .png(down to 1024х1024)The version has color customizable body, hair. The head contains 52 live link Apple blendshapes. You can try to set up the physics of chain by yourself, but it's baked for my custom animations only.Boots, jacket, scarf and sleeves of the model are desirable to use a shader with two-sided display of polygons. Haircuts rendered with promo hair shader, use your one also please.Preparation time ~9 monthsNumber of textures 304Texture dimensions 4096Polygon count of Katana_Girl1_Full_01 - tris 171252Polygon count of Katana_Girl1_Full_02 - tris 120304Polygon count of Katana_Girl1_Full_03 - tris 97895Polygon count of Katana_Girl1_Full_04 - tris 176040Polygon count of Katana_Girl1_Full_05 - tris 128894Polygon count of Katana_Girl1_Full_06 - tris 83617Minimum polygon count 83617Maximum polygon count 176040 Number of meshes/prefabs 6Rigging: YesAnimation count 100Animation type list GetHit2, HitSword, GoBack, Idle1, Jump, Killed1, Idle2Sword, Idle2, DiagonalHitSword2, JumpHitSword, Death2, PullGunsOut, PushGunsBack, GunsReload, DiagonalHitSword, WalkForward, Idle, RunForward, BattlePoseSword2, GoLeft, GoRight, GetHit, Death1, Death1_Dynamic, Death1_Sword_Dynamic, Death1_Gun_Dynamic, GetHit_Sword_dynamic, GetHit_Gun_dynamic, GetHit_dynamic, GoRight_dynamic, GoRight_Sword_dynamic, GoRight_Gun_dynamic, GoLeft_Sword_dynamic, GoLeft_dynamic, GoLeft_Gun_dynamic, BattlePoseSword_Sword_dynamic, BattlePoseSword2_Sword_dynamic, RunForward_Sword_dynamic, RunForward_Gun_dynamic, RunForward_dynamic, Idle_dynamic, Idle_Sword_dynamic, Idle_Gun_dynamic, WalkForward_Sword_dynamic, WalkForward_Gun_dynamic, WalkForward_dynamic, DiagonalHitSword_Sword_dynamic, GunsReload_dynamic, PullGunsOut_dynamic, PushGunsBack_dynamic, Death2_Sword_dynamic, Death2_Gun_dynamic, Death2_dynamic, JumpHitSword_Sword_dynamic, CrossHitSword_dynamic, Idle2_dynamic,Idle2_Sword_dynamic, Idle2Sword_Sword_dynamic, Killed1_Gun_dynamic, Killed1_dynamic, Killed1_Sword_dynamic, Jump_Gun_dynamic, Jump_dynamic, Idle1_Sword_dynamic, Idle1_Gun_dynamic, Idle1_dynamic, GoBack_dynamic, GoBack_Sword_dynamic, GoBack_Gun_dynamic, HitSword_Sword_dynamic, GetHit2_dynamic, GetHit2_Gun_dynamic, GetHit2_Sword_dynamic, Kick_dynamic, Kick_Gun_dynamic, Kick_Sword_dynamic, Kick, Idle2_Gun_dynamic, Jump_Sword_dynamic, CrossHitSword, DiagonalHitSword2_Sword_dynamic, PunchGun_Gun_dynamic, PunchGun, PullSword_out_dynamic, PushSword_in, PullSword_out, PushSword_in_dynamic, RunForward2_Sword_dynamic, RunForward2, GunsFire_Gun_dynamic, GunsFire, BattlePoseSword, Shot_GunL, Shot_GunR, Reload_GunR, Reload_GunL, Reload_GunR2, Reload_GunL2, Shot_GunR2, Shot_GunL2.UV mapping: YesLOD information (count, number of levels) YesTypes of materials and texture maps (e.g., PBR) Yes