
Cached shadows allow for almost-real-time shadow casting on mobile hardware on URP!This plugin currently only supports URP. Tested against Unity 2021.3, 2022.3, 2023.2, and Unity 6 Preview (6000.0.16f1). If you find issues, please check the documentation to find my contact info to let me know.Cached shadows allow for almost-real-time shadow casting on mobile hardware! Note: This plugin only supports URP!This plugin gives your game the ability to have semi-real-time shadows casting in your mobile or VR game.Features:Simple to setup and easy to use. Slot in the RenderFeature and hit play and you'll immediately see results.Fast by default with easy to use quality options.Works with VR and even with Single Pass Instanced (SPI) rendering.Includes a simple blob shadow implementation, for dynamic objects.Includes full source code!Works on all platforms unity supports. If you find an issue on a specific platform, please let me know!Now includes support for additional lights!Additional lights shadows can be rendered over multiple frames! All within the same shadowmap (no wasted memory)Supports RenderGraph! Links:DOCUMENTATION FORUM THREADPS:Please note, this plugin needs to be updated for every major Unity release. If you try it out and it does not work on a new version of Unity, PLEASE email me before posting a review and I will fix it for you. Thanks!Cached Shadows for better runtime performanceMain LightAdditional Lights (single frame and over multiple frames).Supports RenderGraph in Unity 6.0+