TrueSync is based on a synchronous lockstep architecture with its own physics engine to keep a deterministic game state for Unity multiplayer games. All features from PUN are included.
ROLLBACK ENGINE
Locally predict remote player’s input, rewind if the prediction was wrong, set a rollback window size to minimize lag in action filled games.
OWN PHYSICS ENGINE
Implementing determinism is pretty tough, but not with TrueSync's easy-to-use custom 2D & 3D physics engines featuring multi-platform determinism, fixed-point math and seeded random numbers.
SUPPORTED GAME TYPES
TrueSync is great for 2-player action games or RTS as its rollback engine makes it very easy to minimize lag. For games like an 8-player FPS or a VR game where continuous controls are needed, PUN is the better option.
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